It sends the spearmen to the fore, later followed by the archers. A siege camp is also erected by the allied estate and it builds two catapults and hires a dozen laddermen. The attacking army consists around 50 spearmen and 15 archers. The estate uses spearmen and archers to defend and attack. It also buys in spears to speed up recruitment. It also places poleturners, fletchers, an armourer and a blacksmith. The castle estate produces all food types and acquires wood, stone and iron. Aggressive: the estate builds up a fair-sized army and attacks one of the owner's enemies.Defensive: the estate builds up a small garrison to defend itself.Economic: in this state the estate produces and delivers goods as village estates do.This estate can be utilized to three different roles: Excess buildings from the former lord won't be replaced. Some goods are sent by the estate as well, mostly food and wood. It also runs a more advanced economy and actually creates armies if ordered to do so. The estate is controlled by a simple AI, which inherits the former castle's template and tries to rebuild it every time (walls, towers and traps, respectively). When a lord is defeated, their estate is converted to a regular village estate.Ī castle estate is created, when a computer lord's castle falls in custom skirmish. In Kingmaker and multiplayer games, village ownership can be managed between players before the game is started. By doing so, the need for raw materials to be shipped to the castle can be removed, and the total workload of the castle reduced. However, weapons production buildings in estates are unable to change the type of weapons they produce, restricting them to bows, spears, and swords respectivel. Production buildings built in an estate will operate properly so long as the estate is supplied with the necessary materials, allowing for finished goods to be shipped directly to the castle. Village estates cannot trade, nor build armies. Buildings cost the same to erect, but upon demolition, no goods are returned. Military buildings and fortifications cannot be built, but an armory or an engineer's guild can. It is possible to build on a friendly estate. If an enemy's troops get near the flag, the conversion fails. However, all hostile troops nearby must be eliminated or chased away to start converting. Ownership changes immediately, when the clock reaches 0. The more soldiers sent, the faster the clock ticks. When troops get near it, a countdown from 2000 units starts. This time the estate will activate its carters and start delivering goods to the owner.Įstates owned by enemies can be taken away by sending troops to the village flag. Neutral estates can be acquired by buying them for 100 honor. A vassal estate also generates a mere 10 gold every game month. When an estate is owned by someone, the estate produces goods and delivers them via its carter's posts. In the beginning of the game, they either neutral or belong to a landlord. These estates produce certain raw materials and other products and run a small economy. Village estates are found in almost all maps and add a twist to the gameplay. Estates are a source of raw materials and gold in Stronghold 2.Ī fortified estate owned by The Hammer.